MOST COMPATIBLE LOCOMOTION SOLUTION FOR VIRTUAL REALITY
Forget about the touchpad, Change the way you move in VR
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locomotion solution for Virtual Reality
funded with Kickstarter
$ 131,017 US
By DOING YOUR PAYMENT YOU ACCEPT THAT WALKOVR IS STILL IN DEVELOPMENT PHASE AND KICKSTARTER RULES and POLICY APPLIES TO YOUR PAYMENT
Compatibility is through SteamVR or WalkOVR Keyboard/Gamepad modes. Not all brands' MR headsets tested, compatibility may vary. Not all PIMAX versions and conditions tested. PSVR was verified with third party hardware Cronus Max Plus. For more detail regarding compatility please check our games page.
Unity SDK will be available in late 2019
now Quest owners may use their WalkOVR with Virtual Desktop and ALVR,
Index Users may use their WalkOVR after doing the SteamVR button mapping
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Move, as you should, in freedom
Walk, run in all directions. Strafe and bend. Move as you should by using your legs and body rather than using your controller.
Instantly move and stop like in real life. Even while you are playing with WalkOVR in its keyboard mode.. It is extremely important for VR, otherwise it ruins your immersive experience.
Move backwards and strafe. It is as easy as tilting your upper body. Use your upper body to direct yourself like we do in real life. It is the most convenient way, tested with hundreds of VR enthusiasts.
Do not sacrifice your play area. If you wish, walk just a few inches inside the play area. Do you need to get the clip from the surface to reload your weapon? Just do it freely, integrated motion capture algorithms calculates your intend, way better than other solutions in the market.
Extended Game Compatibility
Native VR, 3D stereoscopic or mobileVR games. WalkOVR designed for all VR Modes, for all games developed today or in the future. You can emulate VR controllers, keyboard or gamepad which lets you play even in classics in 3D stereoscopic mode. Check our games page for more detail.
Easy Straps & Multiple Nodes
There is not just a couple of nodes like in simple solutions. WalkOVR comes with a package of five nodes which will eventually be used as a motion capture suit. It is a locomotion solution today, an extendible motion system for tomorrow.
However it is easy to wear & use. You don't need to wear tights. Just strap WalkOVR nodes and get into play. No waiting new games to be developed, it is compact, easy to use, cost-efficient and for your everyday* games.
* Basic compatibility for games that works with Vive trackers, such as VR Chat. Still in development.
Ok, How it works?
WalkOVR is a set of motion nodes that users wear on their ankles, knees and the body. When users start moving in place, the algorithms running inside WalkOVR track gamers’ lower body movement and determine the type of movement.
Then, in a few milliseconds, calculated and filtered motion data transmitted to OVR Portal, our client, via Bluetooth.
OVR Portal handles the integration of WalkOVR with SteamVR. It recognizes compatible games in user's steam library, lists them and adjusts the main parameters for compatible games.
Once the motion info was transmitted, OVR Portal starts processing the incoming data and converts it into your favorite VR game.
* OVR Portal, its visuals and any other related technologies that are developed by WalkOVR and mentioned on this page are still in development phase and may subject to change in the future