How to Overcome VR Sickness? – 5 Suggestions to Overcome VR Sickness

VR might be fun for everyone. However, there is one serious condition that can take the joy out of VR. And it is VR Motion Sickness. Whether you have an Oculus GO, HTC Vive, Samsung Gear VR or Playstation VR odds of you getting sick from virtual reality is the same. 25% of all VR enthusiasts experience it. As Sun Tzu said, “If you know the enemy and know yourself, you need not fear the result of a hundred battles”, we should first know what VR sickness is.

Virtual reality sickness occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms. The most common symptoms are general discomfort, headache, stomach awareness, nausea, vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and apathy.

Sadly, there is no cure for VR sickness, but there are some suggestions to overcome it. Let’s take a look at what to do!

1)   Using a fan or opening a window

In VR, your body tends to believe that you are moving. This is the primary cause of Motion Sickness. While your eyes believe that you are moving, your muscles do not work, and you don’t feel any other environmental effects such as the cold breeze of the wind on your skin. What simulates the feeling of flowing air better than a fan or an open window? Nothing! So if you experience VR sickness, the first thing you do should be using a fan or opening a window.

2)   Don’t play with a full or empty stomach

Who loves to play with an empty stomach, right? You shouldn’t dive into VR world with an empty stomach (sorry intermittent fasters). But also, you shouldn’t play any VR games when you are super-full. If you have a VR Sickness history, you can be sure that binge eating before a VR session won’t help you at all!

3)Move-in place

As mentioned before, the primary cause of VR motion sickness is very simple. Your eyes and mind believe that you are moving while your body and muscles do not move. If not moving is the main problem, the solution is very simple, right? Moving in your place in order to move in VR (VR locomotion) is the answer! WalkOVR is the best and the most compatible solution to address your locomotion needs. You can easily strap your WalkOVR on and take a huge step into VR (literally and figuratively) with decreased motion sickness.

WalkOVR is the most compatible VR locomotion solution

4)Read Comments of Other Gamers

Every game has different mechanics. Some games (like Slightly Heroes) might provide you free motion, while some games require you to stand still while playing (like Beat Saber). And of course, the level of VR sickness you get from these games are different. So, before you play games that might cause major sickness, you should start with a game that won’t cause much sickness. Don’t forget to take your fellow gamers’ opinions and suggestions before you but a game.

5) Get used to it!

If you have tried everything else and still couldn’t get rid of motion sickness, we have one last suggestion for you. It is the most important feature of the human race. It’s called the ability of adaptation. One way or another our adaptation skills kept us alive through thousands of years and we are pretty sure that it will make us survive VR motion sickness too. Just be brave and if you give it enough time and patience you won’t be affected as much as you used to.

References

  1. LaViola, J. J. Jr (2000). “A discussion of cybersickness in virtual environments”.
  2. Kolasinski, E. M. “Simulator Sickness in virtual environments (ARI 1027)”. 
  3. Groen, E.; Bos, J. (2008). “Simulator sickness depends on frequency of the simulator motion mismatch: An observation”. 
  4.  Lin, J. J.; Duh, H. B. L.; Parker, D. E.; Abi-Rached, H.; Furness, T. A. (2002). Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment. Proceedings of IEEE Virtual Reality. 
  5.  Jinjakam, C.; Kazuhiko, H. (2011). “Study on parallax affect on simulator sickness in one-screen and three-screen immersive virtual environment”.
  6. Ruddle, R. A. (2004). The effect of environment characteristics and user interaction on levels of virtual environment sickness. Proceedings of IEEE Virtual Reality.
  7. Image:http://edition.cnn.com/2010/HEALTH/11/24/thanksgiving.full.stomach/index.html
  8. Image: https://trends.cmf-fmc.ca/why-communication-and-community-are-so-crucial-to-the-video-game-industry/
  9. Image: https://trends.cmf-fmc.ca/why-communication-and-community-are-so-crucial-to-the-video-game-industry/