OVR Portal
v.1.6.0:
- New Updating System is integrated for faster and secure updates
- Fitness calculations are updated to be more accurate
- Minor bug fixes
v.1.5.10:
- Hot fix applied for the issues caused by the past week's SteamVR update
- Decoupling issues fixed and tested for Oculus Series Headsets
v.1.5.9:
- Problems regarding latest SteamVR update were solved
- OVR_Status, the new SteamVR style status interface was added!
- Improved error logging system for our customers who face problems
- Some autoconnection bugs were fixed
- Some reported bugs fixed
** Some problems on decoupling and index controllers are determined and fix is planned for the release 1.5.10 / 1.6 **
v.1.5.8:
- Long waited "the decoupling" feature is enabled
- a new calibration called "magnetometer calibration" is added with respect to the decoupling feature
- Autoconnection is improved
- Minor bugs fixed
v.1.5.7:
- Game profiles for the top 36 games have been integrated (will be added more based on customer feedback)
- Game profiles means full analog movement speed determination, not only the varying walking speed but also the system controlled clicked walk/run like in Arizona Sunshine
v.1.5.6:
- Full compatibility with Index Controllers was added
- Minor bugs fixed
v.1.5.5:
- Compability with SteamVR v1.14 is solved
- Game Profiles system is improved
- GetFit page is improved
- Motion displaying arrows are detailed
- Privacy Policy is included
- Auto Feedbacks enabled for bugs
- Autocheck new OVRPortal version is added
- Loading animation is added
- Minor bugs fixed
v.1.5.4:
- New Menu Bar is added at top
- Statistics integration for game profiles
- Minor bugs fixed
v.1.5.3:
- System logging has been included for better and quicker fixes
- Feedback form has been included
- Auto Connecting when connection lost
- Analog Walking and Treadmill Walking options have been updated with additional features
- Installation is now available without SteamVR
- Some bugs fixed
v.1.5.2:
- FW v.9xx compatibility included
- Calorie measurements improved
- Calibrate with button included so you don't need to turn off/on WalkOVR to calibrate, any more
- Bacward deadzone included to seperate from strafe directions
- Treadmill walking and Strafing with legs implemented
v.1.5.1:
- Oculus Quest can be used to play with WalkOVR now, via Virtual Desktop & ALVR, fully wireless
- Index users are able to play with WalkOVR after SteamVR button mapping
- Energy calculations improved
- Login/Account Creation & Password renewal issues fixed
- Minor Bug Fixes
v.1.5:
- Some core functionalities improved
- Right/Left Hand Usage selection is included
- Simplified Analog walking (aka speed differentiation) feature applied
- Energy counter applied with or without WalkOVR, now you can monitor how much calories you burn during your VR experience, no matter if you use WalkOVR or not
- Some minor bugs fixed
v1.4.91:
- First game profile is applied for Half Life Alyx, so our users may play Half Life without re-mapping any buttons (you still need to change movement style into smooth locomotion rather than teleport
- some minor bugs fixed
v1.4.9:
- Most of the core functionalities restructured
- Connectivity problems mostly solved
- Headset selection included
- Login problems fixed
- Improved Firmware Update
- Power indicator and Connection indicator included
- WalkOVR doesn't need steamVR to be on anymore
Earlier versions not included due to structural changes made in Q1 2020
Device Firmware
v.903:
- Improved sensor data for decoupling and upcoming features
v.901:
- Algorithms and filters used to track user motion is improved and hence way more precise body tracking applied
- communication protocol has been upgraded to dynamic communication which eventually increased connection stability and increased the bluetooth range approximately x1.5 times
- decoupling functions integrated
- treadmill and leg strafing features added
v.802:
- Crouching improved
- FW update transmission improved
- Minor fixes